mercoledì 23 aprile 2014

Lollito Larkham @ tKF

Tanalois Art & torno Kohime Foudation

have the pleasure to invite you to 
the opening of the art exhibition

by

Lollito Larkham



Saturday April 26th 22.30 IT - 1.30 PM SLT







Aloisio Congrejo has interviewed the artist.


Aloisio Congrejo: What brought you in Second Life?
Lollito Larkham: Hello. I created my avatar in august 2007, but started to come regularly since January 2088. I came for an online role game first, but discovered something totally different, intriguing, and very stimulating. I didn't know anything concerning 3D before that. Even the single word "vertice" or "mesh" or "texture", etc, was for me like Chinese talking. I starting by building tortured prims, and then discovered the existence of external objects it was possible to import from blender. And so, in 2008 i started to produce my first sculpted prims while i was discovering Blender. And, from sandbox to sandboxes and sculpted prims to another, i met Artistide Desprès accidentally. She introduced me to the Caerleon Art Collective group and then my artistic second life was born!
I have been away for 2 years, and came back recently for a participation at the Philosopher's Stone, a project initiated by Pixels Sideways and Georg Janick.
I must say my second life is episodic now. I have no more time enough to be involved in SL as i was in the past. Making art installation consumes times, specially when you create everything from scratch, from concept to final rendering in SL. It represent a lot of work in Blender, and you have to set it up once again in SL each time, for each project.
This is a long process each time and some other 3D projects are keeping me busy.





Alo: What is art for you in Second Life?
Lollito: Art in SL can have so many forms. Each artist has its own speciality and focuses. Not all exploit all the SL possibilities, me the first !
Art in SL is something new, still in experimentation. The thing is that you have to deal with the limits. For example, you could be an ace in animation, you still can't animate hands or faces. That means some art disciplines are very exiting in SL, i specially think about immersive interactive builds, while some others are limited (animation field).
There is now new shaders, with multiple layers textures, and this is good. I've just experimented this a bit in this exhibition, hoping you'll like it !
SL is still evolving, and art in SL will grow in the same time. I remember the time of my first sculpties. We had to deal with a tiny sculpt map, and the use of cutted sculpted prims was a pain (sadistic) for a "normal" modeler. I was about to leave SL because of this: why to spend so many time to model sculpted prims, while blender can offer so much more potential as a visual artist. And then came the mesh in SL. Second life is easier now and graphically better. Meshes imports brought it like in a new dimension.
But in my opinion only a few are using all the possibilities of what the SL engine offers. I think of interaction with external datas and peoples. It needs some devices, it's technical, and only few sorcerers can manage that. That's waht makes also sl exiting, like a mad scientist laboratory where everybody leads its own experiments.
For is art for everyone is SL. 




Alo: What prompted you to make art in Second Life?
Lollito: Is there something else to do there ?

Alo: What  inspires your creations?
Lollito: My inspiration comes from other artists as well as movies, music, etc. 

Alo: Are you an artist in rl?
Lollito: Depending on the definition of an "artist", yes i am. 
I have achieved musical studies in Conservatoire, and studied in graphic art school.

Alo: Is there any artist that inspires you in SL or RL?
Lollito: Yes, there is inspiration everywhere. In RL or SL.
This is what is exiting, you can always see something new, made diferently, surprising, or simply something you don't like.
Often, it is one aspect, or several that are inspiring in a given artist. Everyone has its own interest, and everyone is inspiring someone else. You can see it through the time along peoples art pieces evolution. This is good and very positive. 
Inspiration comes also from movies, music, paintings, but also all those "incognito" artists you can see on the mainstream social networks.
Just log on the web and be submerged by inspiration! The most important is that when comes your time to create, to recover and stay in your personal expression. In music we'd say to develop your own gesture.
Taking from others, everybody does. The interesting part is the way you appropriate and make your own stuff that goes beyond what inspired you first, could be a style or a technic.



      
Alo: Is there a site where we can enjoy your creations?
Lollito: No, i just have a scrapbook on flickr.
As i started 3D five years ago, i thought it was a question for later.
I don't consider it as a pro portfolio, but like a place where i keep my "scratches"
The pro site is on my to do list... 


Alo: What are the creative techniques that you use in your work?
Lollito: My tool is blender, to make models, texture them, animations, lightnings, etc.
Concerning creation process, the rule is: no rules.
I'm very spontaneous. For me the "creative gesture" is important.
I like to work with associations of ideas, and mixing things or concepts to make contrasts.
I like to explore the relations beetwen space and light. 
Lightning offers a great potential graphically and emotionaly. 
To define space with lights is one of my investigation field for some of my SL previous works.
As well as using the environemnt in game or the baked light from blender. 
The point is that the more you know the tools, the more you can exploit it to express freely.
Scripting is one aspect i totally ignore, as i don't know scripting. Im' not enough present in SL to learn and progress.
I just can use basic ones.
Of course that limits the possibilities. It's a choice, because i had to spend my all life in SL to become a mediocre scripter, lol!
There is always a smart person to help for scripts when i need something special.



Alo: Any projects for your artistic future in Second Life?
Lollito: Not really. I'll keep my episodic visits, but no big projects.
I didn't submit for LEA again, as i know i couldn't spend all the time needed to make big installation with high quality mesh work.
There will be next Caerleon Isles group projects. Aside of this, i have no special projects for SL.
I will be focused on RL blender game project, and, as i mentioned before, SL is too chronophageous to open a "second front" there actually.
Big projects are interesting if you have a place to lead them and time for it. In my case, you can add a good scripter to work with.

martedì 22 aprile 2014

Ohsoleomio Resident & Xirana Oximoxi & tKF

Tanalois Art & torno Kohime Foudation
have the pleasure to invite you to 
the photo exhibition 
by

Ohsoleomio Resident

and

Xirana Oximoxi
                       



Wednesday, April 23th  22.30 IT - 2.30 PM SLT




*****
Ohsoleomio Resident
*****
As a real life abstract artist I live in the United States on the east coast, where my abstracts, mostly digital at the moment, are as diverse as the weather is in this part of the country.  A huge home remodel forced me to put away my acrylics, watercolors, pencils, and inks for awhile so I acquired a few painting programs for my computer to use during this time and found myself hooked on them.

 In RL I have  websites which offer all the digital paintings that you see here in SL and more. Exhibiting over 700 pieces  on the site what you see in SL is only a small sampling. 

http://d-perry.artistwebsites.com
http://www.zazzle.com/pymeohmy

  
In Second Life  I am a resident artist at the  East/West Gallery, and exhibit in many places throughout SL, including 2 of my own galleries..
 My work is mostly intuitive. When I paint I get lost in the layers of the journey, most times not knowing the destination. I love the excitement of the unexpected, and to the contrary, I love the comfort and security of the expected as well, hence, the diversity in my pieces. My work is a mix of bright bold opaque strokes full of energy and soft, quiet, watery and translucent hues. Some simple, some complex. Layer Upon layer, sometimes up to 20 layers or more of colors, textures and forms.
I love to experiment therefore I don't have one set style. No one ever knows what I might come up with next, including myself!

 My mission is to evoke an emotional response using color, form, texture, and movement. I really hope to catch your eye, and then maybe your thoughts, maybe your emotions and fill some part of you with question, with feeling. I hope to stir something even if it's for just a moment. 
 My goal is to allow you to get lost in the image, to experience it with your own mind.

  I have been experimenting with creating objects d'art and art glass using my paintings with very interesting results. To view these pieces visit one of my shops or IM me for info. Also dabbling with putting textures on clothing  which is really a lot of fun!

 I hope you enjoy my work as much as I enjoy creating it.   I am always interested to to hear what the viewer sees and feels so please feel free to IM me or write to me with thoughts or questions. If you ask to join my group for updates on new exhibits and pieces I would be happy to send you an invitation. 
Thank you so much for your interest and taking the time to read this. And just a quick side note, I would like to thank all of you who have been supporting me, it truly means the world to me.
    ~ Ohsoleomio

 The offered artwork is resizable to suit your needs.  Please feel free to contact me with questions, special requests, group info etc.
 Please note: The professional name I use in RL is d.Perry so on occasion some artwork may be signed this way.
~PLEASE respect my work and copyright and do not try to use any image or parts of my images commercially, inside SL or anywhere else. Thank you.



*****
Xirana Oximoxi
*****
I’m a Catalan artist. My works reflect my concerns and my different moods. They are based on my experiences and express a personal sensitivity nourished by impressions from the external world and my internal world. In this latter sense, I like to call them abstractions of  'mental landscapes'. The works reflect the influences of impressionism, expressionism, abstract expressionism of artists like Jackson Pollock and the informalism among many others.

My creative process is constantly evolving and those changes make it difficult to label my art as one specific style. An idea, a painting, a sketch or a simple random spot can open new ways of artistic research and the exploration of new expressive possibilities.

I usually work with different mediums, oil, watercolor, acrylic, ink, charcoal and pastel.

Most of my works are available in RL. If you are interested, please contact me via Email.

Actually I am doing illustrations for children's books too. If you are a writer and would like me to prepare some images for your books, please contact me via Email. You can see some exemples of them at the LM below.

Webpage: http://nuriavives.com/
Blog: http://nuriavvives.wordpress.com/
Illustration: http://nuriavivesportfolioeng.wordpress.com/

Twitter: https://twitter.com/n_vives
Facebook: https://www.facebook.com/nuria.vives.58
Contact: nvivesy@gmail.com

martedì 15 aprile 2014

Fuschia Nightfire @ Italian Square

Italian Square & Tanalois Art
have the pleasure to invite you to
the opening of the art exhibition

 "Ghost castle"

 by

  Fuschia Nightfire




Wednesday, April 16th 1:30 PM SLT - 22:30 IT

Italian Square Gallery : 
http://maps.secondlife.com/secondlife/ITALIAN%20SQUARE/160/62/2029





******
Fuschia Nightfire
********


Fuschia Nightfire (known in real life as Nina Camplin) is a mural artist specialising in trompe l'oeil. She is interested in challenging the viewer's perception of space and creating illusions of faked realities. 

Living in Dorset on the South Coast of the UK, many of her rl paintings feature the sea and the nearby heathland.

Fuschia is using second life as an alternative medium for creating art through her multi-award winning 3D works and animated film.

See her profile picks for current shows on SL.


In 2010 she started making video/machinima on SL:
http://www.youtube.com/user/ninacamplin
  
Or you can see her RL work by visiting her website at:
http://www.ninacamplin.co.uk

-----------------------------------------------

SL competitions and awards:

UWA Centenary 3D Art Challenge Overall Winners - October 2012
6th prize
'Ariadne Spinning the Universe'

MachinimUWA IV: Art of the Artists - December 2011
3rd prize
'Art of the Artists'
http://www.youtube.com/watch?v=p2Nj5ivMTX8

UWA 3D OPEN ART CHALLENGE (OVERALL)
7th Prize : NOT EVERYTHING IS PLAIN BLACK & WHITE

'Close to Nature' November 2011
run by Asmita Duranjaya
1st prize for 'Life Cycles'

UTSA Artspace Machinima Awards September 2011
1st Prize for my Snow Crash entry
http://www.youtube.com/watch?v=tLFqmUStADI

'Urban' Contest August 2011
run by Asmita Duranjaya 
1st Prize for 'Urban Nights'


UWA 3D OPEN ART CHALLENGE July 2011
2nd Prize (JOINT) : 
Pirats Prize:
Tornado Gallery:
People's Choice Award, 1st Prize:
'Not Everything Is Plain Black & White' zebra installation 


MachinimUWA III: Journeys - May 2011
Open This End Emerging Artist Award
'Take The Road Less Travelled'
http://www.youtube.com/watch?v=Yz0skUCeRhI

UWA 3D OPEN ART CHALLENGE April 2011
Pirats Prize:
CARP Prize:
'Swallowed Up By The Crowd' installation


'My Place In Space' Contest August 2010
run by Asmita Duranjaya
1st Prize for 'Pink Pad'


UWA 3D OPEN ART CHALLENGE March 2010
1st Prize: 
'Heath' installation by Flivelwitz Alsop & Fuschia Nightfire


Virtual Graffiti Contest July 2009
Avalon Art District
1st prize for 'Wannabe Banksy'


Hothouse Flowers Awards April 2009
1st Prize in Painting Category
'Cat Amongst the Daisies


Noobs on Parade Contest March 2009
Avalon Art District
1st prize for ' Origin of the Species'